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General scripting performance improvements AI responds better to planetary bonuses. Added TIE Starfighter specific skin (the TIE Starfighter is the first in the main TIE line) Added Skyhook fleet information in the startup dialogue box. Land combat camera now has full yaw rotation and adjusted zoom Golans should generally protect shipyards and the colony.
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Golans and shipyards are now placed better on space maps. Kyle Katarn now uses a Stormtrooper One blaster rifle instead of the post-Dark Trooper campaign assault cannon. Garrison structures are now visible through fog-of-war Improved AI starbase upgrade responsiveness, they should now tend to upgrade if the opponent does. Fixed firing muzzle positions for AT-AT, T4 series, and ground-based turbolaser turrets. Current icons are Red for Imperial infantry, Blue for Rebel infantry and White for Independent infantry. Added infantry highlight icons so that infantry are more visible in combat. Did a pass on ground unit AI combat power so the AI sends more reasonable amounts of units into land combat Please report bugs here or on the Steam discussion page.Ī new set of bugfixes and other improvements has made its way to the demo, both on Steam and ModDB. Space colonies now correctly show up in battle results New filter buttons: click to hide different classes of space units/researchįixed some weapons not firing from muzzles correctly Sandbox missions may show incorrect information Unit filter buttons may sometimes display an incorrect state if pressed rapidly You should expect more bugs than the demo version, but also many more opportunities to try out new parts of the mod. This will introduce the full set of galactic conquests that are currently work-in-progress. Phoenix Rising - A Total Conversion For Star Wars: Empire At War: Forces Of CorruptionĪfter the success of the demo, I have decided to move forward with a public beta phase, released via update to the Steam version of the demo.
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